Today's information technology is
rapidly moving small computerised consumer devices and hi-tech personal
appliances from the desks of research labs into sales shelves and our
daily life. Various platforms from low performance PDA, embedded
computers in cameras, cars, or mobile phones, up to high performance
wearable computers will become essential tools in many situations for
private and professional use. These systems require new interaction
metaphors and methods of control. Well-known interaction devices, such
as mouse and keyboard are not necessarily available, rendering user
interfaces that rely on them inappropriate. Other resources such as
power or networking bandwidth may be limited or unreliable depending on
time and location. Moreover, the physical environment and context are
changing rapidly and must be taken into account appropriately. In the
future the focus will shift from single users, using single services on
single artifacts towards groups of users collaborating using a
combination of different services in physical spaces equipped with
personal as well as public dynamically configured artifacts (ubiquitous
computing or ambient technology).
Therefore, the main challenge for the success of mobile systems is the
design of smart user interfaces and software that allows ubiquitous and
easy access to personal information and that is flexible enough to
handle changes in user context and availability of resources.
Artificial
intelligence has investigated the problems of making user interfaces
smart and cooperative for many years and is attacking the challenges of
explicitly dealing with limited resources lately. AI methods provide a
range of solutions for those problems and currently seem to be one of
the most promising tools for building location and situation aware
mobile systems that support users at their best and behave
cooperatively
in unobtrusive ways.
AIMS 2003 will be the fourth workshop in a row as a successor of AIMS
2000 (with ECAI 2000, Berlin), AIMS 2001 (with IJCAI '01, Seattle),
AIMS
2002 (with ECAI '02) organised by the same persons and
institutions. In order to foster the investigation of AI methods
in ubiquitous computing scenarios AIMS 2003 will be held in conjunction
with Ubicomp 2003. A combination that we believe will be very fruitful
for both research areas.
| Schedule of AIMS 2003, Sunday, October 12th | Presentation |
||
|---|---|---|---|
| 9:00 | Introduction | ||
| Session 1: Pervasive Gaming and Edutainment | |||
| 9:15 | Full | A multimodal Interaction
Framework for Pervasive Game Applications |
slides (PDF) |
| Carsten Magerkurth, Richard Stenzel, Norbert Streitz, and Erich Neuhold | |||
| 9:45 | Short | Group Communication for Real-time Role Coordination and Ambient Intelligence | slides (PDF) |
| Paolo Busetta, Mattia Merzi, Massimo Zancanaro and Silvia Rossi | |||
| 10:00 | Full | Cyrano goes to Hollywood: a drama-based metaphor for information presentation | slides (html) |
| Francesca Biral, Vincenzo Lombardo, Rossana Damiano, and Antonio Pizzo | |||
| 10:30 | Coffee | ||
| Session 2: Identification of user plans, situations and contexts | |||
| 11:00 | Short | Global and Local State Context Prediction | slides (PDF) |
| Jan Petzold, Faruk Bagci, Wolfgang Trumler, and Theo Ungerer | |||
| 11:15 | Full | Semantic Web in a Pervasive Context-Aware Architecture | slides (PDF) |
| Harry Chen, Tim Finin, and Anupam Joshi | |||
| 11:45 | Short | Case-Based Situation Assessment in a Mobile Context-Aware System | slides (PDF) |
| Anders Kofod-Petersen | |||
| 12:00 | Full | Plan-Driven Ubiquitous Computing | slides (PDF) |
| Gary Look, Stephen Peters, and Howard Shrobe | |||
| 12:30 | Short | A Hierarchical Approach to Learning Context and Facilitating User Interaction in Mobile Devices | |
| John A. Flanagan, Johan Himberg, and Jani Mäntyjärvi | |||
| 12:45 | Lunch | ||
| Session 3: Advanced aspects of mobile and ubiquitous applications | |||
| 14:15 | Short | A Mobile Sales Force Automation System based on an Agent-Oriented Natural Language Interface | slides (PDF) |
| Babak Hodjat, Cristobal Baray, and Julian Tandler | |||
| 14:30 | Full | Machine Learning for Adaptive Spoken Control in PDA Applications | slides (PDF) |
| Bryan McEleney and Gregory O'Hare | |||
| 15:00 | Short | Integrating a multi-agent recommendation system into a Mobile Learning Management System | slides (PDF) |
| A. Andronico, A. Carbonaro,G. Casadei, L. Colazzo*, A. Molinari*, and M. Ronchetti | |||
| 15:15 | Full | Gesture-based Interface Reconfiguration | slides (PDF) |
| Christian Kray and Martin Strohbach | |||
| 15:45 | Short | Integrating Privacy Aspects into Ubiquitous Computing: A Basic User Interface for Personalization | slides (PDF) |
| Dominik Heckmann | |||
| 16:00 | Coffee | ||
| Session 4: Designing adaptive user interfaces | |||
| 16:30 | Full | Multi-Level Sensory Interpretation and Adaptation in a Mobile Cube | slides (PDF) |
| Kristof Van Laerhoven, Nicolas Villar, and Hans-Werner Gellersen | |||
| 17:00 | Short | Rule Based Reasoning for Heuristic Dialogue with Small Screen Mobile Devices | slides (PDF) |
| Alessandro Mazetti | |||
| 17:15 | Full | Facilitating Mobile Users with Contextualized Content | slides (PDF) |
| Santtu Toivonen, Juha Kolari, and Timo Laakko | |||
| 17:45 | Closing Remarks | ||
| 18:00 | End of Workshop |